SAM Labs in
Your Curriculum

Learning about STEAM, coding and computing has never been easier. With these concepts becoming increasingly important for schools, SAM Labs has created comprehensive curriculum-aligned lesson plans to bring these topics to life for students aged 7-11.

With a clear focus on impact, learning outcomes and pedagogical value, SAM Labs empowers educators to engage students with new and important knowledge that they will use throughout their lives. From computational thinking to logical reasoning to 21st century skills, these materials focus on equipping students for their futures.

This classroom content has been created based on the requirements of global computing curricula, including Next Generation Science Standards (NGSS), Cambridge Assessment International Education (CIE), International Baccalaureate (IB) and the UK National Curriculum.

Some of the concepts covered include

  • Designing, writing and debugging programs

  • Sequencing, selection and iteration

  • Understanding variables, inputs and outputs

  • Controlling and simulating physical systems

  • Logical reasoning and predictive behavior

Find out more

Teaching Coding and Computational Thinking: The Basics

Coding and
Computational Thinking:
Teaching 5-7 Year Olds

Coding and
Computational Thinking: Teaching 7-11 Year Olds

Coding and
Computational Thinking: Teaching 11-14 Year Olds

Coding and Computational Thinking Glossary

Assessing Computing, Coding and Computational Thinking in schools

Want to get SAM Labs into your school?
We can help!

We have created a downloadable information pack to help you share why SAM
Labs is the best way of teaching STEAM lessons in the classroom.

Learn More