Learning about STEAM, coding and computing has never been easier. With these concepts becoming increasingly important for schools, SAM Labs has created comprehensive curriculum-aligned lesson plans to bring these topics to life for students aged 7-11.
With a clear focus on impact, learning outcomes and pedagogical value, SAM Labs empowers educators to engage students with new and important knowledge that they will use throughout their lives. From computational thinking to logical reasoning to 21st century skills, these materials focus on equipping students for their futures.
This classroom content has been created based on the requirements of global computing curricula, including Next Generation Science Standards (NGSS), Cambridge Assessment International Education (CIE), International Baccalaureate (IB) and the UK National Curriculum.
Designing, writing and debugging programs
Sequencing, selection and iteration
Understanding variables, inputs and outputs
Controlling and simulating physical systems
Logical reasoning and predictive behavior
Teaching Coding and Computational Thinking: The Basics
Coding and Computational Thinking: Teaching 5-7 Year Olds
Coding and Computational Thinking: Teaching 7-11 Year Olds
Coding and Computational Thinking: Teaching 11-14 Year Olds
Coding and Computational Thinking Glossary
Assessing Computing, Coding and Computational Thinking in schools
We have created a downloadable information pack to help you share why SAMLabs is the best way of teaching STEAM lessons in the classroom.